Information technology for learning, education, and training. Immersive content and technology

Information technology for learning, education, and training. Immersive content and technology

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1   Scope

This document specifies potential directions for using immersive technologies in learning, education, and training (LET) and provides suggestions on what can be standardized for this purpose. For the purposes of this document, immersive technologies include augmented reality (AR), virtual reality (VR), mixed reality or merged reality (MR).
This document does not apply to technologies such as metaverse, digital twin and extended reality (XR).