Information technology for learning, education, and training. Human factor guidelines for virtual reality content - Considerations when making VR content

Information technology for learning, education, and training. Human factor guidelines for virtual reality content - Considerations when making VR content

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1   Scope

This document presents considerations for making VR content for the learning education and training (LET) domain.
This document addresses VR content that uses a head-mounted display (HMD) in the LET domain. It does not address VR content using immersive technology and does not address augmented reality, mixed or merged reality content.